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Skyrim potion effect stack mod
Skyrim potion effect stack mod





skyrim potion effect stack mod skyrim potion effect stack mod

You'd be surprised to see how many things might touch a record that you wouldn't think would. I'm not saying it's impossible, just a lot of work.

#SKYRIM POTION EFFECT STACK MOD MOD#

Also, every time you installed or updated a mod you'd have to check to make sure the records in your custom esp didn't get overwritten by a later loaded mod. It would take a lot of time because you are going to have to touch and validate every potion and ensure the load order of your renaming esp file allows for no conflicts. But what if you use a mod that uses custom textures like radiant potions? Well, not that mod wipes out your renames. Now, you could create a custom esp file and incorporate all the value and duration fixes from the unofficial patches and the names you want your potions to be. Skyrim sets the potions one way, then the unofficial patch sets the potions another way, then the renaming mod sets them another way. So this is where the load order of the mods come in to play. If it does, great, but you are probably going to want to verify all of them. Great! Right? No, because just Mod A may or may not include the fixes incorporated in the unofficial patches. So for example, Mod A renames Fortify Health potion to Heath Fortify I

skyrim potion effect stack mod

Let me just say, it was eye opening how time comsuming it would be to accomplish this. I noticed this when I was trying to see what conflicts the old Better Sorting mod had. The problem comes when there are multiple mods that might reference that potion. Renaming items sounds simple and it actually is.







Skyrim potion effect stack mod